![]() ![]() Omsi can then put these images together in a meaningful way so that it makes sense in the game itself. ![]() Image files for fonts should always be saved as bitmap with a bit depth of 24! īasically, a font is nothing more than a summary of individual images. The font system in OMSI is therefore based on the fact that there is one set of data per font: The texture contains all characters of a font, the configuration file contains information on how characters are read from the texture. An image file that specifies the color (or contains images).An image file (_alpha.bmp) that defines the mask ("the shape") of the characters. ![]() An OFT file (OmsiFontType, pure text) with the name of the font and information about the characters and positions used.A font consists of two or three individual files (see also file formats) with different contents: What is a font?įonts are represented in Omsi as so-called text text textures. These can be normal letters or numbers, but also pictograms or colored images. In the following, "character" means any character that is represented in a font. In OMSI, fonts are used for vehicles (displays, license plates, matrices) and objects (passenger information systems, street signs, inscriptions, stop signs). A font can contain any characters, numbers, letters or even colored images. Fonts are fonts and are responsible for the variable display of text in OMSI. ![]()
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